Japanese Video Game Company Overcomes Test Automation Challenges with TestArchitect
Our client was looking to build an Automation suite that supported their 3D game. Our client faced challenges in developing Automation for their 3D action game, including the inability to identify texts and 3D objects, as well as problems with interactions in the game. Thus, our client was seeking to accelerate their Gaming Automation to solve their automatability problems and successfully test their action game.